data = (unsigned int*)new GLuint[((width * height)* 4 * sizeof(unsigned int))];
;
for(int i = 0; i < (int)(width * height * sizeof(unsigned int) * 4); i++)
{
data[i] = 256;
}
// Generate white OpenGL texture.
GLuint whiteTextureID;
glGenTextures(1, &whiteTextureID);
glBindTexture(GL_TEXTURE_2D, whiteTextureID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);