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Thread: eglCopyBuffers

  1. #1


    Hi All

    I use eglCopyBuffers to copy color buffer to a native pixmap.
    I simply call eglCopyBuffers(gEglDisplay, gEglWindow, eglDataFromDump);

    eglDataFromDump is a EGLNativePixmapType variable.
    I set EGLNativePixmapType eglDataFromDump = NULL;

    Finally,the copy operation failed, and eglDataFromDump is empty.

    What is the problem of the usage of eglCopyBuffers?


  2. #2
    Senior Member
    Join Date
    May 2008

    Re: eglCopyBuffers

    i think you need to create a native pixmap then pass the handle cast to EGLNativePixmapType and not just a null pointer.

  3. #3

    Re: eglCopyBuffers

    yes, this is the problem, once i think EGL will create and allocate for user, but it seems not. i will try it. thanks

  4. #4
    Junior Member
    Join Date
    May 2012

    Re: eglCopyBuffers

    I have same problem! How have you resolve?


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