Hi All
I use eglCopyBuffers to copy color buffer to a native pixmap.
I simply call eglCopyBuffers(gEglDisplay, gEglWindow, eglDataFromDump);
eglDataFromDump is a EGLNativePixmapType variable.
I set EGLNativePixmapType eglDataFromDump = NULL;
Finally,the copy operation failed, and eglDataFromDump is empty.
What is the problem of the usage of eglCopyBuffers?
Thanks