Hi
I have two Simple questions:
I want to use GL_VERTEX_ARRAY to render my point clouds which are in form of hundrads of SCANLINES where each scanline contains thousands of points (in two dimentional STL vector).
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Is there anyway we can use two dimensional arrays in GL_VERTEX_ARRAY?
If yes how would we manage glVertexPointer -
Can we use STL vector in GL_VERTEX_ARRAY?
Regards