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Thread: FBO problems - youtube Link added ....

  1. #1
    Junior Member Newbie
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    Jun 2008
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    FBO problems - youtube Link added ....

    <a href="http://www.youtube.com/watch?v=-P3OAdEM_uI"> YouTube Video Link </a>


    I'm trying to implement Deferred Shading. I get the current result above when I render my terrain Fixed Function to a FBO. Then I draw a full screen quad Fixed Function of the FBO texture to the screen. At first I thought it was the fact that I used GL_LINEAR, but since I ahve changed it to GL_NEAREST and I still get the same result.

    ANy help is appreciated...

    I have a post on gamedev stating more about the problem.

    Thanks in advance

    <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=508139"> GameDev Post </a>

  2. #2
    Senior Member Frequent Contributor
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    Re: FBO problems - youtube Link added ....

    I think its a form of depthbased z-fighting and It looks like your not culling the back faces.

    as for the depth texture you referred to on gamedev, try GL_DEPTH_COMPONENT24 instead of GL_RGBA.

  3. #3
    Junior Member Newbie
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    Re: FBO problems - youtube Link added ....

    thanks........you solved by problem.

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