Hello!

so glRotate(theta, 0, 0, 1), would create the matrix:

(simplified)

cos(theta) -sin(theta)

sin(theta) cos(theta)

correct?

So would glRotate(-theta, 0, 0, 1) create the matrix:

cos(theta) -sin(-theta)

sin(theta) cos(theta)

?

And if I somehow end up with the transpose I.E :

cos(theta) sin(theta)

-sin(theta) cos(theta)

How would that affect the rotation?