whereas in the OpenGL ES 2.0 Reference Pages, it is said “GL_INVALID_VALUE is generated if width is less than or equal to 0.”
I’m using an omap3 with the lastest TI drivers.
whereas in the OpenGL ES 2.0 Reference Pages, it is said “GL_INVALID_VALUE is generated if width is less than or equal to 0.”
I’m using an omap3 with the lastest TI drivers.
If “glLineWidth(0) set glError to GL_INVALID_VALUE”, and the man pages say “GL_INVALID_VALUE is generated if width is less than or equal to 0”, where is the problem?
The problem is I must have been tired when I read the manual.
Also, I didn’t have the problem while using the emulator, so I made a quick conclusion when testing on real hardware.
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