OpenGL application on x64

Hello,

I develop an application using the libraries opengl32.dll and glut3.dll. On Windows XP and Vista everything goes well.

However on Windows x64 Pro my canvas doesn’t initialize.

Do you guys have a checklist of things that I must check for running on x64?

Thanks a lot in advance!

Maybe using a newer version of GLUT. I don’t have issues with Win64 but I’m not using GLUT, I prefer SDL or Win32 API.

There is an x64 build of GLUT included in the Cg toolkit that is known to work, and tested against XP64 and Vista 64.

http://developer.nvidia.com/object/cg_toolkit.html