I am planning to implement OpenGL SC for military avionic systems. But, I use OpenGL SC recently. And, I have read some documentation about OpenGL SC. I saw that OpenGL SC is defined relative to the Opengl 1.3 specification. OpenGL 1.3 version doesn’t support vertex and fragment shaders. Is there any way to use vertex and fragment shaders on OpenGL SC 1.0 applications?
Thank you…