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Thread: Rendering a 3D Cellular Automata

  1. #1

    Rendering a 3D Cellular Automata

    Hello everyone,

    Is anyone aware of a toolbox suitable for rendering a 3D array of cubes or balls?

    I need to use this for a medical simulation software and I have a few requirements:

    - Preferably in C++
    - Fast enough to render an array with a size up to 2000*2000*2000 cells
    - Possibility of looking into the simulation from different sides

    In my 2D version simulator is linked to the visualization module and I can see the simulation results at the same time (because the volume of data is huge I guess it is not practical to save the data and visualize later).

    Regards,
    Mac

  2. #2
    Super Moderator OpenGL Lord
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    Re: Rendering a 3D Cellular Automata

    correct search keywords : "opengl volume rendering opensource"

    http://www.voreen.org/
    http://openqvis.sourceforge.net/

  3. #3

    Re: Rendering a 3D Cellular Automata

    Thank you very much. You are right. I am not in computer graphics (actually I have unfortunately avoided it as much as I could) so I sometimes cannot select correct keywords.

    By the way, my problem with most of these toolkits is that they do not support creating animation. I looked at VTK for example and it seems it does not support animation (the way I wanted).

    Thank you again for your help.

  4. #4
    Super Moderator OpenGL Lord
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    Re: Rendering a 3D Cellular Automata

    Please define what you mean with "support animation (the way I wanted)".

  5. #5

    Re: Rendering a 3D Cellular Automata

    I have an array which I modify in each simulation time step. As soon as a time step finishes, the visualization window should be updated with the new values.

    Thanks

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