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Thread: Exporting Maya model to OpenGl

  1. #1
    Junior Member Newbie
    Join Date
    Dec 2008

    Exporting Maya model to OpenGl

    I need some help and instructions with exporting models from Maya and importing them into OpenGL programs.
    Can anyone recomend a tutorial or something else ?

  2. #2
    Senior Member OpenGL Pro dletozeun's Avatar
    Join Date
    Jan 2006

    Re: Exporting Maya model to OpenGl

    Maya can export 3D objects in many formats... many formats store the same thing with differents representations, some store animation data... it depends on your needs. The simplest one the the obj format which handle only geometry data and even bit material data.

  3. #3
    Junior Member Newbie
    Join Date
    Dec 2008

    Re: Exporting Maya model to OpenGl

    Thanks dletozeun,
    Look, I am a total newbie in this thing so I don't understand a thing.
    I am looking for a tutorial because I got an assignment to do a research and write round 20 pages... I was wondering if you could be little more specific

  4. #4
    Senior Member OpenGL Pro
    Join Date
    Sep 2004

    Re: Exporting Maya model to OpenGl

    Well, on the subject of model loading, personally I'd look into the free Autodesk FBX SDK, which'll let you import/export all sorts of popular formats, including Collada DAE. The SDK also includes tools (with source) to do the conversions for you. (Also look into e.g. Collada-DOM/FCollada for loading your DAEs procedurally, should you go the Collada route).

    That's not 20 pages, but it's a start Using Collada in the long run is probably a heck of a lot better than wading through river of proprietary file formats.

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