Hi…
I have a raw dataset that I’m supposed to raytrace with cuda to make 3d images… I have a quite decent idea on how to ray trace… but I can’t figure out how to get make the image using openGL
any idea’s on how to do this… as far as I can see from some forums, ppl suggest PBO… but how do I get the data into a PBO, and then how do I render it?
KG