OpenGL client-server over network

Hello,
I’ve read in several books that OpenGL client and server can be separate nodes (computers) linked by network. Concerning this, could someone point me a document describing basic client-server (over network) OpenGL application? Basically what I want to do is to issue gl*() comands in client’s application but perform the rendering on server’s machine.

Thank you.

Try this :
http://www.virtualgl.org/About/Introduction