Apparently, for a 2D game, the the most precise precise collision detection would be to base it on a texture.
2D game shapes are usually highly irregular. Therefore, using compound collision polygons may not be the most precise, in my opinion.
As OpenGL ES 2.0 is targetted to slower devices, is there any effective way on how to base collision detection on texture, please?
What are any other usable alternatives?
Thank you. Regards.