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Thread: Check out a video of my shader gallery :D

  1. #1
    Member Contributor Bluebomber357's Avatar
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    Check out a video of my shader gallery :D

    http://www.wegame.com/watch/shader_gallery/

    Here is an initial video of a shader gallery I have been creating. It doesn't have cel-shading or multi-texturing, which I just recently implemented. I have to make a new video, but I am waiting on getting cube-mapping to work, please go to that thread in this forum and help me out with that one if you can

    Anyways, I'd like to say thanks so far for the help you guys have given me so far, I remember last week I couldn't even load a friggin image into openGL

    BTW, the reflections on those objects in this video are spherical, not cube The ground uses sweet stencil reflections

    Last note, the music was accidental, I didn't realize at the time that FRAPS captures any music being played haha
    The Blue Guy Always Wins

  2. #2
    Senior Member OpenGL Pro Ilian Dinev's Avatar
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    Re: Check out a video of my shader gallery :D

    nice

  3. #3
    Senior Member Regular Contributor
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    Re: Check out a video of my shader gallery :D

    Cool stuff, thanks for sharing!

    I think everyone here would rather you use the bandwidth on higher resolution. Another idea would be to zoom in on the different effects if you record another video later

  4. #4
    Senior Member OpenGL Guru
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    Re: Check out a video of my shader gallery :D

    Really nice. Maybe you could even go a step further and make the full demo available for download. That way others could learn from your efforts too.

    Jan.
    GLIM - Immediate Mode Emulation for GL3

  5. #5
    Member Contributor Bluebomber357's Avatar
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    Re: Check out a video of my shader gallery :D

    Nicolai, the movie was recorded at 1280x800 withs FRPAS, I believe if you have that HD button as blue and hit the arrow to full screen you'll get a really good resolution to watch the movie.

    Jan, I definitely want to do that. There is absolutely not enough full source code for GLSL effects. The orange book lacks a lot of application related code for GLSL, and their cube mapping is busted (see my cube-mapping topic). Beyond that, most websites don't provide full source, or worse yet, it is hard to find code for certain effects like bloom or cube-mapping. I bet if I setup a website with this gallery, plus more effects plus terrain and physics code I could get a lot of hits. Do you guys agree?
    The Blue Guy Always Wins

  6. #6
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    Re: Check out a video of my shader gallery :D

    Aren't the brick and yellow bumpy thing from ShaderDesigner?

  7. #7
    Member Contributor Bluebomber357's Avatar
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    Re: Check out a video of my shader gallery :D

    I got them from the orange book, but maybe the orange book got them from ShaderDesigner
    The Blue Guy Always Wins

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