Here is an initial video of a shader gallery I have been creating. It doesn’t have cel-shading or multi-texturing, which I just recently implemented. I have to make a new video, but I am waiting on getting cube-mapping to work, please go to that thread in this forum and help me out with that one if you can
Anyways, I’d like to say thanks so far for the help you guys have given me so far, I remember last week I couldn’t even load a friggin image into openGL :eek:
BTW, the reflections on those objects in this video are spherical, not cube The ground uses sweet stencil reflections
Last note, the music was accidental, I didn’t realize at the time that FRAPS captures any music being played haha
I think everyone here would rather you use the bandwidth on higher resolution. Another idea would be to zoom in on the different effects if you record another video later
Nicolai, the movie was recorded at 1280x800 withs FRPAS, I believe if you have that HD button as blue and hit the arrow to full screen you’ll get a really good resolution to watch the movie.
Jan, I definitely want to do that. There is absolutely not enough full source code for GLSL effects. The orange book lacks a lot of application related code for GLSL, and their cube mapping is busted (see my cube-mapping topic). Beyond that, most websites don’t provide full source, or worse yet, it is hard to find code for certain effects like bloom or cube-mapping. I bet if I setup a website with this gallery, plus more effects plus terrain and physics code I could get a lot of hits. Do you guys agree?