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Thread: Slicing the 3D shape to a number of slices

  1. #1
    Junior Member Newbie
    Join Date
    Jun 2009
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    9

    Slicing the 3D shape to a number of slices

    Hello guys

    Let's say that I have 3D model of a car drawn in OpenGL. I want to slice this car into 10 slices. I don't want a full access to the attribute of the slice. What I want is just to make a slice a specific visible and the other slices are invisible.

    I am just looking for the best approach to do this.

    please let me know if you have further questions

  2. #2
    Senior Member Regular Contributor
    Join Date
    Dec 2008
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    USA
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    134

    Re: Slicing the 3D shape to a number of slices

    I would use glClipPlane to specify each side of the slice, so that only the parts of the car between the two planes, the contents of the slice, are visible.

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