marce
July 9, 2009, 4:09pm
1
I am trying to print a point using GL_POINTS, but the point is not beeing printed.
When I try to output a GL_QUAD, then it works, but not GL_POINTS. What am a doing wrong?
The reshape() method contains these two lines:
...
gl.glLoadIdentity();
glu.gluOrtho2D(0.0, 500.0, 0.0, 300.0);
my display() function contains this:
GL gl = drawable.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
gl.glColor3f(1.5f, 1.5f, 1.5f);
gl.glPointSize(5.0f);
gl.glBegin(GL.GL_POINTS);
gl.glVertex2i(20, 150);
gl.glEnd();
Have I missed something?
gl.glPointSize(5.0f); -> try without point size, check you see a normal 1 pixel point.
beware from the screen edges, points are clipped before being sized, so stay far from the edges.
marce
July 10, 2009, 6:00am
3
I have tested that but it still doesn´t work.
Here is the whole code. It works with QUADS but not with POINTS. No point is beeing printed.
Can you see any error in the code?
import com.sun.opengl.util.Animator;
import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.*;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCanvas;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.glu.GLU;
public class SimpleJOGL implements GLEventListener {
static Frame frame;
public static void main(String[] args) {
frame = new Frame("OpenGL Application");
GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(new SimpleJOGL());
frame.add(canvas);
frame.setSize(640, 480);
final Animator animator = new Animator(canvas);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
// Run this on another thread than the AWT event queue to
// make sure the call to Animator.stop() completes before
// exiting
new Thread(new Runnable() {
public void run() {
animator.stop();
System.exit(0);
}
}).start();
}
});
// Center frame
frame.setLocationRelativeTo(null);
frame.setVisible(true);
animator.start();
canvas.requestFocus();
}
public void init(GLAutoDrawable drawable) {
// Use debug pipeline
// drawable.setGL(new DebugGL(drawable.getGL()));
GL gl = drawable.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glClear(GL.GL_DEPTH_BUFFER_BIT);
System.err.println("INIT GL IS: " + gl.getClass().getName());
// Enable VSync
gl.setSwapInterval(1);
// Setup the drawing area and shading mode
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL.GL_SMOOTH); // try setting this to GL_FLAT and see what happens.
drawable.addKeyListener(new KeyListener());
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
GL gl = drawable.getGL();
GLU glu = new GLU();
if (height <= 0) { // avoid a divide by zero error!
height = 1;
}
final float h = (float) width / (float) height;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
glu.gluOrtho2D(0.0, 500.0, 0.0, 300.0);
}
public void display(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
// Clear the drawing area
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
// Reset the current matrix to the "identity"
gl.glLoadIdentity();
gl.glColor3f(1.5f, 1.5f, 1.5f);
gl.glPointSize(50.0f);
gl.glBegin(GL.GL_POINTS);
gl.glVertex2i(20, 150);
gl.glEnd();
// Flush all drawing operations to the graphics card
gl.glFlush();
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
private class KeyListener extends KeyAdapter
{
public void keyPressed(KeyEvent e)
{
if(e.getKeyCode() == KeyEvent.VK_ESCAPE)
{
System.exit(0);
}
}
}