Where is your camera centered? At the front or behind your object???
Where is your camera pointing to ???
Refer to gluLookAt() parameters.
If you are sure you are drawing at a correct place inside the viewport quad, then other reason can be that your far plane is in front of the object’s center.
In summary, just cross check your camera parameters with that of the object.
Yes… I’m trying to draw to the top edge of the view port. Also if I set my vertical location to 0 then the object is drawn to the bottom of the view, which is expected, so I know the camera is positioned properly.