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Thread: Getting Projection Matrix

  1. #1
    Junior Member Newbie
    Join Date
    Oct 2009

    Getting Projection Matrix

    Hi All,

    This is my first post here so please forgive any noobiness. I just started learning openGL couple days ago. I tried to creat a simple program but it seems to not be working. It compiles properly but other then that when I run it, I don't get any output. I am basically trying to compute a projection matrix (i tried both gluPerspective and glFrustum) and then using glGetDoublev to retreive the data.

    It all seems to compile but when I run it, glGetDoublev does nothing. The data buffer is completely empty. I did the calulcations by hand so I know the numbers that should be in the matrix.

    Any help will be appreciated. Here's the code I am using (visual studio 2005).

    int _tmain(int argc, _TCHAR* argv[])
    GLdouble temp[16];


    //GLdouble *temp = (GLdouble *) calloc(16,sizeof(GLdouble));


    glGetDoublev(GL_PROJECTION_MATRIX ,temp);

    temp[0] = 10;

    return 0;

  2. #2
    Senior Member Regular Contributor
    Join Date
    Nov 2004
    San Diego, CA, USA

    Re: Getting Projection Matrix

    You need to set up a window and OpenGL context before you can start calling OpenGL functions. On Windows, this would involve using either the GLUT library or Microsoft's wgl functions.

  3. #3
    Junior Member Newbie
    Join Date
    Oct 2009

    Re: Getting Projection Matrix

    How would I go about doing that?

    I thought that since I don;t need to draw any of this on the screen there is no need to crerat a window.

  4. #4
    Junior Member Newbie
    Join Date
    Oct 2009

    Re: Getting Projection Matrix

    Solved it. Thanks. Just did a window draw call and magically all the numbers poped up. Thanks.

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