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Thread: GLEE_ARB_texture_non_power_of_two

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2009
    Posts
    9

    GLEE_ARB_texture_non_power_of_two

    Hi There,
    I am trying to compile a code form OpenGL Superbible which is on FBO.
    After running the application I get an error "GLEE_ARB_texture_non_power_of_two" & "GLEE_EXT_framebuffer_object" is not available.
    Is it related to the Hardware enviroment.

    Can anyone please throw some light on it.

    Thanks in advance.

  2. #2
    Super Moderator OpenGL Lord
    Join Date
    Dec 2003
    Location
    Grenoble - France
    Posts
    5,574

    Re: GLEE_ARB_texture_non_power_of_two

    NPOT should not be mandatory, but framebuffer_object is FBO.

    Can you share some details about your computer ?
    OS ? GPU ? graphic driver version ?

    Update of the graphic driver can provide FBO even on old video cards.

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