All,
I am programming for a Windows environment, and I am attempting to use multisampling. Currently, both of the following "return" 0:
Code :glGetIntegerv(GL_SAMPLE_BUFFERS, &buffers); glGetIntegerv(GL_SAMPLES, &samples);
I believe this is because the pixel format descriptor I am using does not support multisampling. How do I create a descriptor that supports multisampling?
Thank you,
Robert