Is there a way to check the (gpu/state machine?) status on openVG?
Currently the only way I have to synchronize is vgFinish which will stall the CPU and it cannot by used by my application. I need a mechanism to poll the state without blocking, such:
rslt = vgIsFinish();
Or getting a callback when finished... if it is done I can swap buffers and render the next frame other wise I can check later.
Thanks in advance.