I try to integrate OpenCl inside my platform. It's works well but I have some problem with
dynamic OpenGl texture.
I want to pass in my kernel an image_2d corresponding to an Opengl animated texture.
I create my image_2d with clCreateFromGLTexture2D. It works well when my opengl texture doesn't change but when my texture changes my image_2d doesn't change and stay at the same value.
Have you got an idea ? I'm on Win7 64 bit with a GTX480.