I am wondering whether the standard requires the following to work (I don’t care about performance only about whether it renders correctly or not).
If I during one frame do something like
- CreateTexture A
- Draw with texture A (Expecting the content of the create to be drawn)
- Modify texture A
- Draw with texture A (Expecting the content of the above modify to be drawn)
- Modify texture A
- Draw with texture A (Expecting the content of the above modify to be drawn)
- Modify texture A
- Modify texture A
- Draw with texture A (Expecting the content of the last of the above modify to be drawn)
- Delete texture A
- Swapbuffers
Is this required by the standard to produce the expected result as outlined with OpenGL ES?