Hi,
I have a texture on the screen but it has the mirror effect when compared to real image.
I could not fix it?
Any help is appreciated.
Regards
TM
glTexCoord2f(1, 0);glVertex3f( -4.5, -1, 0.0);
glTexCoord2f(1, 1);glVertex3f( -4.5, 1, 0.0);
glTexCoord2f(0, 1);glVertex3f( -4.5, 1, -1.0);
glTexCoord2f(0, 0);glVertex3f( -4.5,-1, -1.0);