finding out what call caused the INVALID_ENUM?

Ive run into this issue + cant use gl.getError(); to narrow down my search of where its occuring, since it doesnt work correctly. hmm perhaps I can use glFinish();
Are there any debuggers for webGL like there is with opengl?

setup() {

  // error is happening here somewhere

  gl.getError(); // BUT no error gets reported here
  setInterval(loop, 1000.0/60.0 );
  gl.getError(); // no error
// no code after this
}


loop() {
 gl.getError(); // error gets reported here
}

cheers zed

Having getError directly after setInterval makes no sense, because loop() will be called asyncchronously after 1000.0/60.0 miliseconds.
For debugging javascript - you can use webinspector (for webkit) or firebug (for firefox - but I’m not sure if it’s available for ff beta) - you can create breakpoint by writing

debugger;

in js code

thanks wglb for the reply, though i dont need to debug javascript but the actual gl commands i want to find out which one is causing the error

Having getError directly after setInterval makes no sense

yes i realize this, i was trying to make it clearer that the error is happening before this in the code

perhaps this is more easy to understand


init()
{

// lotsa stuff

gl.getError(); // no error gets reported here
loop();
}

loop() {
gl.getError(); // error gets reported here
}

ive tried inserting a few glfinish() commands but still the same thing.

ive also tried the standard method of commenting out stuff to narrow down the command but no luck

There is also complex debugging tool for webgl, but it doesn’t work for me: viewtopic.php?f=43&t=3173

thanks mate, Ill try that out, nice and small piece of code as well

I cant edit my last post?
anyways, got it working which may help u get it working for you wglb

gl = WebGLDebugUtils.makeDebugContext(canvas.getContext("experimental-webgl"));
 // gl = canvas.getContext("experimental-webgl", { antialias: true });

stick an error in eg
gl.frontFace( 33 );

and in the console window u should see
WebGL error INVALID_ENUM in frontFace(*UNKNOWN WebGL ENUM (0x21))

unifortunately it does specify where in the code that call was made, but does narrow down the options lots