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Thread: OpenVG + OpenGL ES 2.0

  1. #1
    Junior Member
    Join Date
    Nov 2010

    OpenVG + OpenGL ES 2.0

    Any thoughts on getting OpenGL ES working alongside OpenVG on Beagle/i.MX51 etc.?

    I am looking for following use cases:

    1- OpenGL ES and OpenVG have separate contexts and sharing the same surface
    2- OpenGL ES and OpenVG share the contents: one API renders to a back buffer and the other uses its results - via EGL

    I have no success so far on this front. Any help is greatly appreciated.



  2. #2
    Junior Member
    Join Date
    Jun 2011

    Re: OpenVG + OpenGL ES 2.0

    Curious if you or anyone has ideas/guidance on this six months later.

    I find myself stumbling towards the same forest....


  3. #3
    Junior Member
    Join Date
    Jun 2011

    Re: OpenVG + OpenGL ES 2.0

    I hate being human. It means that every time you hit "return" the universe reorganizes to make you look like a moron.

    Giving up my search for this - I immediately found a more fleshed thread


    see ya there

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