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Thread: Creating a moving car

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2011

    Creating a moving car

    Hey, im new here so sorry if i missed some old post or something, it tried looking it up but couldn't find anything that was of any help.

    Basically what i have a is a Box (just a test box, later will model the actual car) and i need to move it in the x,y plane.

    Basically what i did was:

    glRotatef(angle, axis_x, axis_y, axis_z);

    _position is a vector with the x,y values stored in the first and second position respectivelly and the car is suposed to move around the z axis, placed in the back of the Box (where the back wheels are going to be placed).

    The thing is, i can only either move the car along the world x axis while rotating on itself, or to move the car along its its own x axis but centered on the world origin instead.

    Any input will be apreciated, thanks.

  2. #2
    Senior Member Regular Contributor
    Join Date
    Nov 2010
    Brazil, Rio de Janeiro

    Re: Creating a moving car

    It's all about how you are updating the axis and position values. Can you tell a little bit about how you're doing this?

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