I have a low-poly model. When I move around it in 3D-space I notice that the texture gets distorted. Currently this apperas when working with dae-files. But I noticed that before on some low-poly swf-files too. It gets heavily distorted the closer you move to the model…
To increase the poly-count would do the job. But e.g. the flash-target is limited to 2000 polys anway. So you cant improve much on those… On the other hand you want to decrease the poly-count where possible + I´ve seen cubic models with just 12 polys and the texture came along nice under (deprecated) O3D-standarts. What is the difference?
Is there any other way to display the texture properly?! Maybe by using other formats? Has anybody experienced this before? Should I use normal-maps instead?!
I think I know what the problem is. Sorry this is going to be off-topic then. I checked this in the Flash-Player. Since it is not hardware accelerated (yet) I assume the option to correct the perspektive (texture correction) is not enabled regarding to the loading-performance…
Can you confirm that? Is there any way to display 3D-content in the Flash-player without texture distortion (for now)?
I guess this will change once adobe releases the “molehill”… Any other experiences? Correct me if I am wrong. Regards
easy