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Thread: Drawing WebGL back to 2D Canvas

  1. #1
    Email address no longer exists
    Join Date
    Sep 2010

    Drawing WebGL back to 2D Canvas


    I can draw some textures (use 2D canvas) in WebGL. However, I encounter another problem. If I want to rotate the object in WebGL and then draw the current view (after rotation) in 2D canvas, how can I implement it well? Is is possible for me to pass the WebGL object or just the view of WebGL object to 2D canvas?

    Thanks for your help.

  2. #2
    Junior Member
    Join Date
    Aug 2010

    Re: Drawing WebGL back to 2D Canvas

    Maybe you could use webgl_canvas.toDataUrl("image/png") method to get "screenshot" of the webgl canvas and then use it within canvas2d

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