I’m trying to create an srgb renderbuffer
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8, Width, Height);
but it gives a GL_INVALID_ENUM error.
A regular srgb texture works fine and can be rendered to correctly but the real problem is that it needs to be multisampled, but I can’t create an srgb multisampled texture or renderbuffer either.
I thought renderbuffers were supposed to support srgb formats? Am I missing something?