I have come to OpenGL after hours of researching on how to do what I’d describe below on a Windows environment.
I wish to control the VGA output from my computer through my code written in C/C++. Basically, i wish to output either a white screen or to extend my computer display.
OpenGL does not deal with “VGA output”. That’s handled by the windowing system, which implements the swap buffers command. You can create a full-screen window and so forth, but that’s about it.