Control VGA Output from program

Hello there,

I have come to OpenGL after hours of researching on how to do what I’d describe below on a Windows environment.

I wish to control the VGA output from my computer through my code written in C/C++. Basically, i wish to output either a white screen or to extend my computer display.

Any pointers on the best way to achieve this?

Thanks

OpenGL does not deal with “VGA output”. That’s handled by the windowing system, which implements the swap buffers command. You can create a full-screen window and so forth, but that’s about it.

Thanks for the response and I understood your point.

What would you recommend for what I described then?

Thanks

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