Results 1 to 2 of 2

Thread: rendering live video

  1. #1
    Junior Member Newbie
    Join Date
    Nov 2011

    rendering live video

    Hello all, im new to OpenGl but eager to learn.

    Quick question, i have a video capture card that comes with an sdk. Using this i have made samples that render the live video to a window. Now im porting it to OpenGl...

    Basically, i specify a list of buffers, with BitmapInfoHeaders and feed them into the cards subsystem. It returns me a pointer to the buffer that i gave it, filled with the video frame.

    I have managed to set up the OpenGl window, can draw some primitives and such. My question is this:

    If i have a pointer to my BitmapBits, and i know the BitmapInfoHeader associated with it, how do i render my frame to my window?

    Thank you for your time, i look forward to your suggestions


  2. #2

    Re: rendering live video

    Make a texture and apply it to quad.

Similar Threads

  1. Rendering live video performance issue
    By Eppilihpnaej in forum OpenGL: Basic Coding
    Replies: 0
    Last Post: 10-17-2012, 01:37 PM
  2. Live video and texture2D
    By aronsatie in forum OpenGL: Advanced Coding
    Replies: 10
    Last Post: 01-19-2009, 11:44 PM
  3. Displaying Live Video
    By mccloed3 in forum OpenGL: Advanced Coding
    Replies: 2
    Last Post: 08-04-2004, 11:58 AM
  4. Live video image display
    By subbiah in forum OpenGL: Linux
    Replies: 1
    Last Post: 01-21-2004, 12:26 PM
  5. Replies: 2
    Last Post: 09-19-2003, 03:20 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Proudly hosted by Digital Ocean