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Thread: glNormalPointer and glVertexPointer

  1. #1
    Member Contributor
    Join Date
    Nov 2011
    Posts
    52

    glNormalPointer and glVertexPointer

    if i use these two methods to draw my mesh,can i specific the two kinkds of array have two vary size?I mean if i use FLAT_SHADE mode to shade my mesh,then just a polygon has a normal not every vertex,thank u

  2. #2
    Senior Member OpenGL Lord
    Join Date
    Mar 2015
    Posts
    6,673

    Re: glNormalPointer and glVertexPointer

    No, not in general.

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