Im talking about movement of objects on the screen
Is anyone else seeing this?
If I use deltatime & a single update & then render, its smooth
but for most of my stuff I like to have a fixed loop for updates (plays nice with physics etc)
& a render per frame, but its often jerky.
Yes Im lerping from previous position to current position using the remaining time left over from the update (OK so theres a little lag but it should be smooth).
Now Ive written countless applications in C++ etc & never had this issue before
but now with webgl its affecting all my applications.
is there another method of obtaining system time than Date()?
Or does anyone have any ideas how to fix this