Pls, add image fetch like DX11/OpenGL’s MSAA textures. Something like this:
image.Load ( x, y, sample, [mipmap] );
will get the (x,y) texel for the sample# ( and, optionally, the mipmap level ).
thx.
Pls, add image fetch like DX11/OpenGL’s MSAA textures. Something like this:
image.Load ( x, y, sample, [mipmap] );
will get the (x,y) texel for the sample# ( and, optionally, the mipmap level ).
thx.