This is hair pulling frustrating, this is an ongoing issue for months
firefox - never have issues
chrome - issues all the time dating back months, Ive had to firewall it from accessing the internet (which somehow it manages to find a way around) cause if its working with webgl, it will suddenly stop working an hour later, cause its installed a new (broken) version.
Ideally is there a place where I can find what the hells going on with chrome, something like this http://blog.chromium.org/ but with more frequent up to date info, also whats happening with their web audio api etc
Ive found this (& have posted there in the past) but I cant make sense eg surely theres gonna be a webgl forum there somewhere, is it just badly organized? or am I just nuts (dont answer that) http://code.google.com/p/chromium/issues/list
Posted here also (but no answers) 80731 - chromium - An open-source project to help move the web forward. - Monorail
Perhaps cause its not a bug, its not the appropriate forum, but their site is so confusing I cant work out where to ask.
Im trying to find how I can turn on debugging with chrome, this can can help me track down this bug
gl working
canvas.width = WIDTH; // this is screwing up the gl context
gl not working
I set it to 0,0 size so the user doesnt see an ugly black box when the apps loading (I could set it to 1,1 I suppose)
I guess what chrome is doing is, its creating the GLcontext & window etc OK (even with a 0,0 size) but later on
when canvas.width = 1000; (or whatever size the player wants) is called it does some checking & goes hey its currently sized 0,0, he doesnt actually want that since nothing will be visible, Ill be a nice boy and destroy it.