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Thread: how to create a menu with text

  1. #1
    Junior Member
    Join Date
    Sep 2010

    how to create a menu with text

    How would I go about creating a menu system with fonts in WebGL? I want to make a dungeon crawler and will need a menu for inventory and stats for the weapons. I can draw a world made out of blocks ok but I'm not quite sure how to do this.

    I think I need to use the matrix that glortho applies to the matrix stack. And I get the feeling I need to some how create my own font because it doesn't sound like any are available to me.

    Any help with how I would go about doing this would be appreciated.

  2. #2
    Senior Member
    Join Date
    May 2010

    Re: how to create a menu with text

    Well, you could create a font in a texture and render quadrilaterals with the appropriate texture coordinates to create letters.

    But why bother? You have the whole of HTML5 at your disposal?

    I started writing my own game using WebGL-rendered fonts - but to save implementation time, I switched over to using HTML to render on-screen text and GUI elements. The result is really neat - you can even use CSS to set up the style of the thing. My game has user-switchable 'skins' now - it's trival to do that by switching CSS files.

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