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Thread: Limits of GLSL Arrays

  1. #1
    Junior Member
    Join Date
    Feb 2011

    Limits of GLSL Arrays

    In an earlier question, I asked about how to move more processing into the GPU.

    I think that may have been too vague, so lets just ask:
    - How large an array can I build in the shader? Is there a gl query function?
    - Can I index into the array with a variable rather than constant? The GLSL reference is a bit vague.
    - Ditto for a for(init, condx, incr) loop. Can the condx be i<variable rather than i<const?


    -- Owen

  2. #2
    Senior Member
    Join Date
    May 2010

    Re: Limits of GLSL Arrays

    The answer is it's implementation dependent.

    However, the usual trick is to pack large arrays into textures - which gives you a practical limit up in the millions. You can generally rely on having 2048x2048 by four (RGBA).

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