Hi everyone…
Specifically, it is about Open GL ES on Android.
But it should be not much different
Thereotically, is it legal to mix gl10 and gl11?
This is what I am doing and I still able to compile and run with no error.
.
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import javax.microedition.khronos.opengles.GL10
import javax.microedition.khronos.opengles.GL11
public class MyClass implements Renderer{
.
.
.
public void onSurfaceCreated(GL10 gl, EGLConfig config){
gl.glLightfv(GL11.GL_LIGHT0, GL11.GL_POSITION, myBuffer);
.
.
.
}
}
So, is it legal? will it affect the performance?
Thanks!