I need to pass an array of uniform mat4 to the VS in order for skin-and-bone animation. In other animation demos I’ve seen, they just make as many single uniform mat4 as they need. Is there not a way to pass an array of mat4?
Yes, you can pass a matrix array to a shader program they way you describe.
GLSL requires (I’m not a WebGL-developer, but OpenGL should be the same in this case) that the length of the array can be determined during compiling or linkage. Which means that you can define it as: const int length = 10; uniform mat4 Bones[length]; You cannot however have the length defined as a uniform and try to load it later on…
On to your problem: The array provided in GL is a single array of some type (in this case float), i’m guessing you’re trying to provide a multidimensional array perhaps? The array has to be in column major order if transpose is not set to true.