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Thread: Bump mapping

  1. #1
    Senior Member Regular Contributor
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    Apr 2012
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    Bump mapping

    I am trying to implement bump mapping with mulitexturing and normals are taken from texture color values (normal texture) to the light equation. Now when I rotate my camera over the surface of that object I can see some specular highlights with the rotation of camera and I can see these highlights at different part when I rotate my camera. Is it correct implementation of bump mapping?

  2. #2
    Senior Member Frequent Contributor ehsan2004's Avatar
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    Jun 2004
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    Iran
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    could you please attach normal map texture as well as screenshots from the 3d scene?

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