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Thread: Antialised textures

  1. #1
    Junior Member Newbie
    Join Date
    Jan 2014
    Posts
    17

    Antialised textures

    Hello,

    I am creating a 3d world using textured quads.But the edges of the texture-quad are jagged(aliased).
    How can i make them look smooth ?
    I know about antialiasing and others (mipmapping already used) but i dont know how....

    I appreciate any help....

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Jan 2012
    Location
    Australia
    Posts
    1,117
    The easy way is to use multi-sampled texture maps (glTexImage2DMultisample)

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