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Thread: WebGL directly from Maya

  1. #1
    Join Date
    Oct 2011

    WebGL directly from Maya


    have a look at
    You can create a scene in Autodesk maya and export it to WebGL. Animations can be done in Maya and/or in JavaScript. Inka3D also supports shading networks, mel expressions, vertex deformers (skinning) and driven keys. It's nearly Maya running inside your browser in realtime

  2. #2
    Junior Member
    Join Date
    Nov 2011

    Re: WebGL directly from Maya

    Nice source

  3. #3
    Junior Member
    Join Date
    Feb 2010

    Re: WebGL directly from Maya

    Quote Originally Posted by CathyPrototype
    Quote Originally Posted by CathyPrototype
    What types of 3D programs can one use if they want to develop a rapid prototype or blueprint design of a product?
    You might try CopperCube for this:

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