I recently start useing OpenGL ES 2.0, earlier I used 1.0 version.
I porting my small game from 1.0 to 2.0 version with shaders, and I have one question. In my game I moving camera useing gluLookAt(...) in fuction to draw actual frame. To gluLookAt I pass position coordinate my camera. Which way is most appropriate, moving camera in source code (in my case, java) or in shaders (by translate View camera) ?