I tried linking the glew libary dynamic, but it didnt work.

This works for me, but I get a warning: Warning: .drectve `/DEFAULTLIB:"LIBCMT" /DEFAULTLIB:"OLDNAMES" ' unrecognized

my makefile looks like this:

Code :
CC=g++
main: main.o
	$(CC) -c -o main.o main.cpp  -I "\..\freeglut\include" -I"\..\glew\include"
	$(CC) -o program.exe main.o -L "\..\freeglut\lib" -L"\..\glew\lib\Release\Win32" -lglew32s -lopengl32 -lfreeglut


Code :
#define GLEW_STATIC
#include <stdio.h>
#include <GL/glew.h>
#include <GL/freeglut.h>
#include "math_3d.h"
 
GLuint VBO;
 
static void RenderSceneCB()
{
    glClear(GL_COLOR_BUFFER_BIT);
 
    glEnableVertexAttribArray(0);
    glBindBuffer(GL_ARRAY_BUFFER, VBO);
    glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
 
    glDrawArrays(GL_POINTS, 0, 1);
 
    glDisableVertexAttribArray(0);
 
    glutSwapBuffers();
}
 
 
static void InitializeGlutCallbacks()
{
    glutDisplayFunc(RenderSceneCB);
}
 
static void CreateVertexBuffer()
{
    Vector3f Vertices[1];
    Vertices[0] = Vector3f(0.0f, 0.0f, 0.0f);
 
 	glGenBuffers(1, &VBO);
	glBindBuffer(GL_ARRAY_BUFFER, VBO);
	glBufferData(GL_ARRAY_BUFFER, sizeof(Vertices), Vertices, GL_STATIC_DRAW);
}
 
 
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA);
    glutInitWindowSize(1024, 768);
    glutInitWindowPosition(100, 100);
    glutCreateWindow("Tutorial 02");
 
    InitializeGlutCallbacks();
 
    // Must be done after glut is initialized!
    GLenum res = glewInit();
    if (res != GLEW_OK) {
      fprintf(stderr, "Error: '%s'\n", glewGetErrorString(res));
      return 1;
    }
 
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
 
    CreateVertexBuffer();
 
    glutMainLoop();
 
    return 0;
}