Can I only Create a Pbuffer without create a window surface

I want to create a pbuffer surface to draw something but do not want to show it, just want to copy the color buffer to the native memory.
Creating a Pbuffer Surface can create a window Surface first and bind it to a context, then create a pbuffer surface, just like this

eglChooseConfig(display,…) //for the window surface
eglCreateWindowSurface(display,…)
eglCreateContext(…)
eglMakeCurrent(display,…)

eglChooseConfig(display,…) //for the pbuffer surface
eglCreatePbufferSurface(display,…)

But I do not want to show anything on screen ,so I do not want to create a window surface .
If I do this and only create a pbuffer ,it get a error and return EGL_BAD_ALLOC.
Does it has to create a window surface and bind it to a context first ?

Just like the problem here http://www.imgtec.com/forum/forum_posts.asp?TID=854
why I have to create a window surface before I am allowed to create a PBuffer surface with the GLES 1.1 sdk.

The spec doesn’t require a window surface to render to a pbuffer surface. Are you making the pbuffer surface current?

Also use attribute EGL_PBUFFER_BIT in your attributes to eglChooseConfig.