Hello,
I am attempting to draw a set of points as triangle strip.
To do this, all of the vertices should be in a vertex buffer, and the colours in a colour buffer.
If i use a delaunay triangulation, however, this will not necessarily return a list of triangles that are in an order appropriate for correct rendering.
So, given a std::vector<Point>.
How is it possible to sort these points?
Regards,
Daniel