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Thread: SharpGL Anisotropic filtering

  1. #1
    Newbie Newbie
    Join Date
    Oct 2016

    SharpGL Anisotropic filtering

    I've been trying to implement anisotropic filtering using SharpGL but I'm not able to find the extensions in SharpGL.
    Here's the example I was working on trying to implement...
    GLfloat largest_supported_anisotropy;
    glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_supported_anisotropy);

    Does anyone know if I'm going about it correctly? I can't find GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT anywhere in the SharpGL libraries.
    Thanks for any help.

  2. #2
    Senior Member OpenGL Guru
    Join Date
    Jun 2013
    Those enumerants are part of the EXT_texture_filter_anisotropic extension, which isn't in the list of extensions supported by SharpGL.

  3. #3
    Newbie Newbie
    Join Date
    Oct 2016
    Thanks for the information. Good to know.

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